Wednesday, 6 October 2010

Diary entry #001

Got to the club late on Monday due to family commitments (assessing a senior school for my son) and got into an ambitious game of Wings of War.
I say ambitious because, for the first time in my career, we used ground forces, take off and landing and missions. The game also included altitude, but this was the second time we have used that.
Needless to say, we all had fun. Ultimately, there was very little air combat compared to previous games mainly due, I think, to the extra dimensions that were added.
Handling altitude differences proved a little confusing for some, and diving out of trouble often brought you into range of the ground fire from the trenches.
My first sorty, in an Albatross, saw me take a few pot shots at the allied bomber as it took its bombing run and in avoiding the chasing fighter escorts, I dived through the ground fire, took some hits and so left the battlefield hurriedly seeking home turf.
The second sortie found me on the other side, flying the same bomber I had attempted to shoot down with a reconnaissance mission to do. I took a circuitous route to the target and was bounced by a tridecker which, despite jammed guns paralleled my course allowing my tail-gunner to get severasl shots at it and dismiss it to the scrapheap amongst the trenches below. Continuing undaunted, I flew over the target, photographed it and may my way to my home airfield. By now the skies were clearing as attrition took its toll on the chasing pack and despite over flying the runway the first time round, I was deemed to have made it home and recieved congratulations accordingly.
WoW has a very simple mechanism that provides a game eith plenty of atmosphere. Well worth a go for any gamers out there.
Cheers, Gelbstein (The Golden Baron)

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